Generative Modeling: Rhino and Grasshopper
3:00pm — 6:00pm
About The Workshop
Rhino is a powerful 3D modeling software that used widely from product design to architecture. The workshop will be an introduction to those who haven’t used rhino before. We will go through setting up your system and talk about different types of curves, surfaces, and solids you can build. The workshop will also cover useful tips that might help you build your model in a more productive way.
The workshop will be divided into two parts covering Rhino and Vray. Rhino is a powerful 3D modeling software that is used widely from product design to architecture. The workshop will be an introduction to those who haven’t used rhino before. We will go through setting up your system and talk about different types of curves, surfaces, and solids you can build. The workshop will also cover useful tips that might help you build your model in a more productive way. After a brief introduction of the rhino environment, we will work through a series of exercises and learn the fundamental model building skills in Rhino.
The second section of the workshop will be an introduction to Vray. Vray is a rendering plugin software that makes your model looks more realistic and helps you better convey your ideas. We will talk about how Vray works and go through the settings of the rendering environment. We will also go through some basic techniques of adding lights and applying materials on the model.
Cross Disciplinary Connections
Rhino can be used in various fields not limited to architecture. It is capable of creating complicated curves, structures, and forms that are previously unimagined. It could also be used in artistic sculptures, 3D printing, and product designing. Rhino also got a wide range of supportive plugins that could help you to develop your design.
Through this workshop, we will create your unique totem inside Rhino and Vray using some useful and convenient commands. The totem will be a small object that consists of architectural elements and different geometries. After finishing building the model, we will use Vray to render our totem and export realistic images.
Resources for Continued Investigation
A46 ARCH 323B Architectural Representation II
- Gary Lee
Gary Lee is a graduate student currently pursuing his master’s degree in architecture at WashU. He graduated with a BSc in Urban Planning from NCKU in 2017 and has worked on various projects including urban design, land development, and architecture.