Unity: Introduction for Game Development, VR, and AR
8:30am — 11:30am
About The Workshop
Unity is a robust game engine capable of developing immersive experiences in 2d, 3d, VR, AR, and more. This workshop will introduce participants to the interface, community, asset store, and more.
Cross Disciplinary Connections
Unity has applications in a vast number of disciplines including Immersive Art, Design, Sculpture, Architecture, and more.
Participants will create a unique Mario Kart style web application and if time allows create a first-person immersive application
Resources for Continued Investigation
Contact Professor Jonathan Hanahan
Students may enroll in 'Sculpting Realities' a Sam Fox School elective exploring VR and AR.
- Jonathan Hanahan, Assistant Professor of Design
Jonathan Hanahan is a designer and educator whose speculative practice explores the cultural and social ramifications of experiences which transcend physical and digital occupations and the role technology plays in shaping, mediating, and disrupting our everyday realities. He develops Thick Interfaces—tools, devices, software, artifacts, websites, videos, etc. which agitate the digital facade and reveal the physical reality and complexity which exist underneath the thin veneer of our devices.
Hanahan received his BARCH from Virginia Tech and his MFA from The Rhode Island School of Design. In addition to his studio practice, Hanahan is an Assistant Professor in the Sam Fox School of Design & Visual Arts at Washington University in St. Louis.