Unity: Introduction for Game Development, VR, and AR


Oct 9th,

8:30am — 11:30am

Location: Zoom

About The Workshop

Unity is a robust game engine capable of developing immersive experiences in 2d, 3d, VR, AR, and more. This workshop will introduce participants to the interface, community, asset store, and more.

Cross Disciplinary Connections

Unity has applications in a vast number of disciplines including Immersive Art, Design, Sculpture, Architecture, and more.


Participants will create a unique Mario Kart style web application and if time allows create a first-person immersive application

Resources for Continued Investigation

Contact Professor Jonathan Hanahan


Next Steps

Students may enroll in 'Sculpting Realities' a Sam Fox School elective exploring VR and AR.


  • Jonathan Hanahan, Assistant Professor of Design

    Jonathan Hanahan is a designer and educator whose speculative practice explores the cultural and social ramifications of experiences which transcend physical and digital occupations and the role technology plays in shaping, mediating, and disrupting our everyday realities. He develops Thick Interfaces—tools, devices, software, artifacts, websites, videos, etc. which agitate the digital facade and reveal the physical reality and complexity which exist underneath the thin veneer of our devices.

    Hanahan received his BARCH from Virginia Tech and his MFA from The Rhode Island School of Design. In addition to his studio practice, Hanahan is an Assistant Professor in the Sam Fox School of Design & Visual Arts at Washington University in St. Louis.